There are several apps on the i-devices that help keep up
general knowledge and brain stamina through a variety of ways. I thought it was
very interesting that Jim Gee says games work like we know books work. I do not
play games, so there is no one that comes to mind that teaches me knowledge.
However, I might start after these videos and articles! Some of my friends and
both of my siblings play games through applications on their phones that test
them and can even challenge them against other people on history facts to
everyday life knowledge. My older sister has an app that trains memory and
attention. Even in games designed just for fun, there lie better uses that
build up knowledge in ways we would never think about. I think games help
because they help maintain brain fluidity and speed. People that use their time
to play games that trigger thought and memorization of facts as opposed to people
that use their free time to watch TV will obviously benefit in the long run.
As Jim Gee says, there is more going on when someone plays a
game, such as World of Warcraft. He continues saying there is a collaborative
problem-solving idea behind playing games. It has become so popular in the 21st
century because as other technologies increase daily, the game technologies
improve, as well as the technologies that advertise these games. As he
asserted, it is all about the experience of the game. There is learning
involved in every aspect of games—rules, characters, identification, and
thought processes to achieve the intended goal. There is a natural inclination
to become better and better and then understand the world differently, as
stated by Kurt Squire. Other players push your own understandings and strategies.
He says that games help people understand the actual current ways of the 21st
century. Teachers can take this into account. In the 21st century,
we continue to see improvements in technology advance. In a classroom setting, I
believe teachers can use books, lectures, and possibly games to back up their
own lessons and teachings. I believe this improves the learning environment,
especially when it comes to issues of keeping the students engaged.
I can use this idea to help myself
so that I can better understand technology integration, follow rules, and build
complex methods and ideas that lead to a desired outcome. Games are proven to
achieve these things, and I hope that in my future job, I can use games to enforce
learning. Especially in the field of Speech Therapy, improvement may be
achieved through the use of interactive games, apps, and verbal exercises. Kurt
Squire also points out that games lead to a better understanding of civic
engagement and its importance—something all people can benefit from. In my
future job, I plan to use both verbal means of communication and teaching, as
well as games to spark interest in patients or students, keep them engaged, and
provide them with ways to use their brain differently.
I have used this image perviously, but it illustrates the use of gaming as a means of learning. She is playing games on this toy computer that trigger learning as well as complex thinking.
This image of Emma shows her coloring in a picture of a character from a game she plays based off a series called Doc McStuffins. From this game, she has already made associations of how this character is portrayed and illustrates these through remembering how this character is represented and coloring based on this.
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